Details
At the start of this assignment I was mostly interested in the Lighting and Cinematography aspects, however, I began to understand how important the textures and shading applied to create a realistic looking interior. I set out focussing on creating a space that was influenced by Nordic/ Scandinavian design, with a minimalist (but lived in) approach. I liked the idea of having a running colour theme throughout the house, and this is first reflected by the dark grey wall that carries through the west side of the house. Pairing this dark monotone shade with bursts of colour and pattern creates a sleek modern interior that connects each room together.
To set the scene, I first envisaged my final piece to guide the viewer from room to room in order of the day. Opening at dawn in the open-planned living room, moving to the bathroom first floor, seeing the sunset in the bedroom on the top floor and lastly viewing the study space late at night; tying together the mood of a ‘Sunday Brunch’. Each room has an intended ‘pop’ of colour within, that not only ties the theme together throughout the house but creates an appealing contrast against the darker grey wall that flows through.
I acquired some models from places such as 3DSky, Evermotion and CGAxis which allowed me to spend more time on the other aspects of the work and not worry too much about having to model ‘everything’ in such a short space of time. There were certain models that I could do myself in a relatively short space of time, however, and this provided me more control in keeping with a similar design throughout the house/ furniture. Such pieces were often inspired or modelled from existing pieces of furniture in the real world, including radiators, kitchen work surfaces, doors, skirting, plug sockets, electronics and more. I also adapted and altered some models that I acquired, suiting them better towards my needs, reducing issues or to use as a base mesh that allowed me to build upon.